Sport

In computer science, „sport“ does not have a standard definition like many other technical terms. However, it can refer to software or applications that are designed to facilitate, analyze, or manage sports-related activities. This may include performance tracking, game scheduling, statistics collection, or fan engagement platforms. Additionally, sports-related data analytics is a growing field within computer science, where algorithms and models are developed to analyze player performance, game outcomes, and team strategies. In this context, „sport“ can also encompass the use of artificial intelligence and machine learning to enhance training, competitiveness, and viewer experience in the sports domain.